using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; // Local using statements using XNAEngine; using CollisionDetection; using LinearAlgebra; // Run Data Structure by Dr. Roger Webster namespace XNACollisionDetection { public class Target : CollidableModel { String m_hit; Vector3 m_hitPos = Vector3.Zero; bool isActive; public Target(Model model) : base (model) { isActive = true; } public void setActive(bool s) { isActive = s; } public bool getActive() { return (isActive); } } }